January, May, September
'From pixels to playable worlds, I build what players dream of.'
This programme focuses on creating high-quality 3D assets for games and interactive media. Students develop strong artistic and technical foundations in character, environment, and prop modeling while learning industry-standard workflows and optimisation techniques.
Through hands-on practice, students gain the skills to design and produce production-ready assets that support immersive, real-time experiences in games and digital media.
With this Diploma, you could be a:
3D Modeler, Game Asset Artist, Character Modeler, Environment Designer, Props / Hard-Surface Modeler, Creature Modeler, Digital Sculptor, Game World Builder, Product / Architectural Visualization Artist or Technical Artist
Year 1:
- Drawing Fundamentals
- Digital Image Editing Fundamentals
- 3D Fundamentals
- Photography Fundamentals
- Digital Figure Sculpting
- Environment Modelling
- Compositing Fundamentals
- Material Studies
- Basic Character Modelling
Year 2:
- 3D Rigging
- Advanced Digital Sculpting
- Game Engine Fundamentals
- Hard Surface Modelling
- Compositing Fundamental
- Console Games Character and Creature Design
- Visual Communication
- Advance Hard Surface Modelling
- Animation Character Modelling
- 3D Animation Production Modelling
- Heroic Props Modelling
- Console Games Environment
Year 3:
- Final 3D Games Project
- Internship (4 months)
MPU Subjects
- Bahasa Kebangsaan A
- Entrepreneurship
- Appreciation of Ethics and Civilizations
- Philosophy and Current Issues
- Integrity and Anti-Corruption
- Community Service
HEP Subjects
- English Communication
- Principles of Marketing
- Soft Skills for Professional Practice
SPM: minimum 3C (must pass Sejarah and Bahasa Melayu)
IGCSE/O-level: minimum 3C
UEC: minimum 3B